

Having two different visual styles for every map would be huge for replaybility, as players could switch between the normal and Dark Aether versions of a map whenever they want a bit of a change. If players press a certain item on each map, they could give it a Dark Aether makeover, changing the look and feel of all its areas. While some maps could make it a key aspect of their design, others could keep their use of the Dark Aether limited to visuals and breakable crystals. On this page you can find our promoted CW Dark Aether Camo Boost services, which will allow you to unlock any mastery camo that you’ve had your eye on but just couldn’t grind through the challenges. This would be a fun way to make the Dark Aether dimension feel entirely unique, as half of the map could be tied to it.Įven a simple Dark Aether filter for Zombies maps could be a memorable addition. Dark Aether Buy Now 550.00 Welcome to our Cold War Camo Boost section, that is to the Dark Aether Camo page in particular. Like the classic Call of Duty: World at War map Verrukt, these players could be split up from the beginning, needing to work together to complete tasks before eventually meeting up. One interesting way to approach the Dark Aether would see two players spawning inside the dimension, and two others spawning in the normal world. All of this could be used as a basis for future maps. A powerful Megaton is consistently marching through the area, while ethereal jellyfish float from the sky and unique portals are opened up. In Die Maschine, this dimension features a purple aesthetic with breakable crystals that provide useful gear. Purchase the Dark Aether mastery camo available in Cold War, the most prestigeous and sought after zombie camo in the game. Though maps like Mob of the Dead will always be preferable due to their fully unique aesthetic, maps with more “boring” settings like Firebase Z would have been far more appealing with the inclusion of the Dark Aether.

While this is a letdown, the Dark Aether is a great way to ensure that even areas players have already seen feel fresh.

For this reason, the budget and resources dedicated to the mode are sure to stay on the lower end, which means that round-based Zombies content will have to continue using assets from the campaign and multiplayer modes. Outside of the heavily rumored standalone Call of Duty Zombies game, Treyarch’s iconic co-op experience will likely always be treated as a third game mode by Activision higher-ups.
